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Course: Create Your Own Hulk Vol.2: Modeling The Armor

Create Your Own Hulk Vol.2: Modeling The Armor

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
  • Self-Paced
About this Course

Creation of Muscular 3D characters in Zbrush - Hulk Vol. 2: Armor Modeling. Master hard surfaces modeling techniques in Zbrush.

Before approaching the course Creating Muscular 3D characters in Zbrush, we must understand something about this stage of modeling.

In the creation of armour for 3D characters we use a modeling technique (methodology) called "Hard Surface / Modeling of rigid surfaces", which gives us certain finishes and details typical of this type of rigid elements and gives us more realism to our characters.

For this course we will see a hybrid of organic modeling and Hard surface modeling, since being a construction of a 3D armor, this must preserve certain anatomical lines of the character for a better fit, as happens in real life.

For this reason, the course Creation of Muscular 3D characters in Zbrush and especially this volume 3 creation of the armor of Hulk, is supremely important, as it gives you all the techniques necessary to develop this type of modeling with great precision and detail.

After finishing this volume we will leave our character ready to move on to the next stage, digital painting and texturing, where we will arrive at the application of the different nuances of the character and of course the 3D armor of Hulk Ragnarok.

"Just seeing is boring" I was once told that and that's why I started learning to be a digital artist.

If that phrase also rings a bell and you want to learn how to create all kinds of characters for television, movies or video games, then I'm sure you'll like this course.

These courses are designed for you to learn step by step how to shape your own characters. All that's left is for you to take the last step and start your training. And if you've already decided then I'll be more than happy to accompany you on your journey to being a professional.

I hope you will find this course very useful and new technical garments that make your work and passion something very fun and efficient.

See you inside the course!

What are you waiting for? Start working at the level of the professionals in the industry!

Who this course is for:

  • If you are a beginner in the subject and do not know all the concepts this course will be very useful because you will handle the concepts clearly and simply so that you do not have problems
Basic knowledge
  • In order to view this course it is necessary to have basic knowledge of the program interface, so you will understand the course information
  • In case you don't know the software, I recommend you to see the free course "How to learn Zbrush for Beginners" Learn the basic functions of Zbrush to start your career as a 3D character creator
  • The course is developed in the Zbrush software so it is important that you have the program installed in your computer, on the Pixologic website you will find a free trial version for 45 days (buying it is your choice).
  • To finish you need a pc good enough to use the program (Generally no pc has problems to run the software..... At least not for less complex processes)
What you will learn
  • We'll work on Hulk’s armor
  • You will understand all the phases necessary for modeling an armor, even if the complexity is high you will be shown steps that can make the task easier
  • You will also learn a series of tools and techniques for sculpting, and most importantly, you will get to know how to use them
Curriculum
Number of Lectures: 33
Total Duration: 06:28:30
Phase I Creating the basic shapes
  • Introduction and support files  

    We'll cover the essentials that the student will need to start the course.

    Can you find the necesary images (alphas) in this link: https://co.pinterest.com/cgmakers/zbrush-hulk-vol-1-2-3-y-4/alphas/

    Attached you will find the base mesh files needed during the course.

  • Creating the pieces from the body  

    We'll create some pieces trough the body of the character

  • Generating the pieces thickness  

    We'll cover how to generate the thickness of the pieces we've created.

  • Left arm plates  

    We'll create plates for the left arm.

  • Right arm plates  

    We'll create plates for the right arm

  • Clothes on the hips part 01  

    We'll create the bases for the pieces of the waist

  • Clothes on the hips part 02  

    We'll create the bases for the pieces of the waist

  • Clothes on the hips part 03  

    We'll create the bases for the pieces of the waist

  • Sandies base  

    We'll create the bases for the sandals

  • Duplicating straps  

    We'll cover how to duplicate the pieces

Phase II Arms accessories
  • Chest straps  

    We'll create the details of the straps of the body.

  • Arm plates  

    We'll create the details of the straps of the arm.

  • Right arm plates 1  

    We'll create the details of the straps of the arm.

  • Detailing the plates of the right arm part 01  

    We'll create the details of the straps of the arm.

  • Detailing the plates of the right arm part 02  

    We'll create the details of the straps of the arm.

  • Creating the bandage  

    We'll detail the bandages.

Phase III Accessories and clothing
  • Waist protectors part 01  

    We'll detail the waist protector.

  • Waist protectors part 02  

    We'll detail the waist protector.

  • Waist protectors part 03  

    We'll detail the waist protector.

  • Waist protectors part 04  

    We'll detail the waist protector.

  • Sandals  

    We'll detail the sandals.

  • Arm protector part 01  

    We'll create the main shoulder protector.

  • Arm protector part 02  

    We'll create the main shoulder protector.

  • Straps  

    We'll create straps for the arm plates.

  • Metalic accesories  

    We'll create some accessories for the arm protector and the sandals.

Phase IV Creation of the helmet
  • Helmet part 01  

    We'll create the first piece regarding the helmet.

  • Helmet part 02  
  • Helmet part 03  

    We'll create the second piece regarding the helmet.

  • Helmet part 04  

    We'll detail the second piece regarding the helmet.

  • Helmet part 05  

    We'll create the third piece regarding the helmet.

  • Helmet part 06  

    We'll create the wear for the helmet.

  • Helmet part 07  

    We'll create the base of the palm and cover how the connection with the fingers should be.

  • End of the course  

    We'll cover how to add certain details to the shape of the nail.

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