Rendering and Compositing AOV's with Arnold and Nuke
- Life Time Access
- Certificate on Completion
- Access on Android and iOS App
Multi-pass rendering and compositing is an essential skill for all aspiring CGI artists. In this course, we will take a look at how to render multi-pass images from Maya using Arnold AOV's and composite them inside Nuke, the industry standard tool for compositing. We will look at several topics along the way that will help you become a better compositor.
- Working knowledge of Maya
- Working knowledge of Nuke
- Working knowledge of CG lighting
- Maya rendering workflow
- Maya render settings
- Arnold AOV's
- Adding custom AOV's
- Using utility passes
- OpenEXR workflow
- Compositing multi-pass images in Nuke
- Using the 3D space in Nuke for compositing
- Re-lighting images
- Adding depth of field
- Multiple paths to a single result
In this lesson, we will familiarize ourselves with the project used for the rest of the course. We will also look at sites to download textures and prepare the scene for the course.
In this lesson, we will look at the common render settings including sampling and ray depth, and their effects on the render image. We will see how to reduce noise in the final render, before we move on to add AOV's.
In this lesson, we will look at a brief overview of AOV's and their types.
In this lesson, we will add the built-in RGB and utility AOV's to the render and discuss their contribution to the image.
In this lesson, we will add custom AOV's like ambient occlusion and colour mattes to our existing AOV's to help us with the compositing process.
In this lesson, we will look at the final render settings and render the images.
In this lesson, we will have a brief overview of the OpenEXR file format and its significance in the compositing pipeline.
In this lesson, we will import the AOV's rendered from Maya into Nuke and categorize them.
In this lesson, we will look at the ShuffleCopy node in Nuke and explain its workflow.
In this lesson, we will use the ShuffleCopy node and combine the multiple AOV's into a single EXR file.
In this lesson, we will look at multiple options to re-create the Master Beauty AOV using the other light and component-based AOV's.
In this lesson, we will use the other RGB AOV's we have rendered from Maya and discuss their use in the compositing process.
In this final lesson, we will use the utility AOV's to relight the image and summarise the entire process followed in the course.
Python Graphics Programming and Game DevelopmentRobert Gioia