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Real-World Projects with TypeScript 3

Features Includes:
  • Self-paced with Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App

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Description

A step-by-step practical guide to building real-world projects using TypeScript 3

When it comes to writing clean, object-oriented code in JavaScript, its complexity grows with the size of the project. Typescript helps alleviate this by allowing you to write clean, typed, object-oriented code in order to keep your projects neat, organized, and easy to understand and maintain.

This course is thoroughly engaging and practical, focusing on building four applications using TypeScript 3. We begin by demonstrating networking by creating a chat application (using WebSockets and Node.js) and a blog application (using TypeScript with a C# backend); we then enhance a blog website by wiring it up to a SQL database. The course builds on existing concepts while simultaneously introducing new ones. You will then make a bill pay tracking desktop application using Electron 5 and then an Android phonebook application using Cordova. You'll learn how to take advantage of various TypeScript features that comply with the most recent standards and design principles.

Throughout the course, you will also learn how to enhance code quality using linting; how to perform unit tests and implement code coverage; and how to implement a continuous integration setup to ensure every code commit is as high-quality as possible.

By the end of the course, you'll be confident about designing and building a series of practical and user-friendly TypeScript 3 apps.

The code bundle for this course is available at https://github.com/PacktPublishing/Real-World-Projects-with-TypeScript-3-Video-

About the Author

Travis Vroman is a software engineer who has been developing for over 20 years and working professionally for 11 of them. Making video games (or just writing code in general) is a passion which makes him want to get up every morning and go to work. Currently a lead developer, he is responsible for the design and development of both server and client-side products. To date, this has included the development of two HTML5 game engines using TypeScript as well as a server back-end developed in C#, all of which are responsible for millions of transactions daily.


Basic knowledge

Familiarity with Typescript is required


What will you learn
  • Use Typescript to create a variety of applications including a chat application, a blog website, a bill pay tracking application, and an Android phonebook application
  • Use TypeScript with a variety of tool chains and IDEs (VS Code, Visual Studio, and Node with NPM)
  • Create a real-time application (a game) using TypeScript and the PIXI.js library
  • Create a client and server using WebSockets and Node.js
  • Integrate a TypeScript front-end with a server back-end powered by C# and SQL
  • Ensure code quality by setting up unit tests, code coverage reports, and linting
  • Set up continuous integration using GitLab
Course Curriculum
Number of Lectures: 32 Total Duration: 02:51:15
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