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Course: Beginner’s Guide to Editor Scripting in Unity

Beginner’s Guide to Editor Scripting in Unity

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
About this Course

This course will teach you how to maximize your potential using the Unity editor. By using the techniques taught in this course, you will speed up your development time and customize your Unity workflow. You will learn how to make Unity user friendly to your preferences, techniques, and workflows.

First, we will look at some built-in options Unity gives developers for customizing the editor. We will learn how to customize window layout, console output, and more. Next, we will look at how to use editor scripting to our advantage. Unity allows us to customize and extend the functionality of the editor by writing C# code. The final topic we will look at is customizing the inspector. This will give us the ability to edit and modify our game objects in the scene.

By the end of this course you will have a well-rounded knowledge of how to customize each of these areas of Unity. The result will be a more efficient and effective development process allowing you to get more quality work done in less time.

This course also comes with a PDF review sheet that you can print out covering all of the major terms and functions taught in this course and screenshot examples of using each in Unity.

Who is the target audience?

  • Anyone who wants to take their Unity C# skills up a level
  • Developers who are interested in making tools for the Unity Asset Store but don't know where to start
  • Students who want to obtain a game industry job as a Unity Developer
Basic knowledge
  • Some basic Unity experience in C#
What you will learn
  • Learn how to make tools in Unity
  • Take full advantage of the power of Unity
  • Speed up your development process
  • Understand how asset store tools are created
  • Get knowledge of industry-standard techniques
Curriculum
Lectures quantity: 39
Common duration: 01:03:07
Introduction
  • Introduction  

    This lecture introduces the course and the breakdown of the course into three main sections: Built-In Customizations, Custom Editor Scripting, and Custom Inspector Scripting. 

Built-In Customizations
  • Section Introduction 2  

    This lecture introduces the Built-In Customizations section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives. 

  • Window Docking and Layouts  

    This lecture covers how Unity's layout can be customized by arranging window layouts and docking windows to certain spots on the screen for easy accessibility. By the end of this lecture you will have a solid understanding of editor windows in Unity and the various ways you can customize their layout and setup to maximize the speed of your workflow. 

  • Linking An External Scripting Editor  

    This lecture covers how to link an external scripting editor to Unity. By the end of this lecture you will be able to link an external developer to write code in to Unity as opposed to using the default MonoDevelop editor. 

  • Change Playmode Color Tint  

    This lecture covers how to change the play mode color tint in the editor for when the play button is pressed. By the end of this lecture, you will know how to minimize the chances of you making changes while in play mode that won't be saved. 

  • Types of Debug Log Statements  

    This lecture covers logging messages, warnings, and errors to the console. By the end of this lecture you will be able to log all three types of output to the console and will understand the differences between each. 

  • Rich Text  

    This lecture covers using rich text to change the color and format of the text logged to the console. By the end of this lecture you will have more control over how to visually organize the output you print to the console and maximize customization for easier visibility. 

  • Editor Folder  

    This lecture covers one of Unity's built in special folders, the Editor Folder. By the end of this lecture you will understand how to use the Editor Folder to make use of its functionality. 

  • Resources Folder  

    This lecture covers one of Unity's built in special folders, the Resources Folder. By the end of this lecture you will understand how to use the Resources Folder to make use of its functionality. 

  • Editor Default Resources Folder  

    This lecture covers one of Unity's built in special folders, the Editor Default Resources Folder. By the end of this lecture you will understand how to use the Editor Default Resources Folder to make use of its functionality. 

  • Gizmos Folder  

    This lecture covers one of Unity's built in special folders, the Gizmos Folder. By the end of this lecture you will understand how to use the Gizmos Folder to make use of its functionality. 

  • Section Summary 2  

    This lecture summarizes everything taught in this section. By the end of this lecture, you will understand how everything fits together and be ready to take the quiz for this section of the course. 

Custom Editor Scripting
  • Section Introduction 3  

    This lecture introduces the Custom Editor Scripting section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives. 

  • Editor Window  

    This lecture covers how to create a custom editor windows. By the end of this lecture you will be able to create custom editor windows in Unity and access these windows from options in the menu bar at the top of the screen.

  • Using OnGUI  

    This lecture covers the Editor Window's OnGUI method. By the end of this lecture you will know how to add content to your editor window using the OnGUI method. 

  • GUILayout Button  

    This lecture covers how to create a custom button for an editor window. By the end of this lecture you will be able to create custom buttons for your editor windows using the GUILayout class. 

  • EditorGUILayout Object Field  

    This lecture covers how to create an object field for an editor window. By the end of this lecture you will be able to create object field where you can drag and drop objects into your editor windows. 

  • EditorGUILayout Text Field  

    This lecture covers how to create a text field for an editor window. By the end of this lecture you will be able to create a text field that you can type a string into.

  • EditorGUILayout Space  

    This lecture covers how to add a space between two fields in an editor window. By the end of this lecture you will be able to space out the fields in your custom editor windows. 

  • EditorGUILayout vs. EditorGUI  

    This lecture covers the differences between the EditorGUILayout and EditorGUI classes. By the end of this lecture you will know the appropriate use of both of these classes and when it is best to use one over the other. 

  • EditorGUIUtility Load  

    This lecture covers how to use EditorGUIUtility.Load to load custom textures for editor windows. By the end of this lecture you will have a deeper understanding of how to customize editor windows using the Editor Default Resources folder and the EditorGUIUtility.Load function. 

  • Section Summary 3  
Custom Inspector Scripting
  • Section Introduction 4  

    This lecture introduces the Custom Inspector Scripting section of the course. By the end of this lecture you will have a clear understanding of this section's goals and objectives. 

  • Attributes  
  • Execute In Edit Mode Attribute  

    This lecture covers the "Execute in Edit Mode" attribute. By the end of this lecture you will be able to use this attribute to execute code even when you aren't in playmode in Unity. 

  • Header Attribute  

    This lecture covers the "Header" attribute. By the end of this lecture you will be able to use this attribute to add headers over the fields of your inspector. 

  • Space Attribute  

    This lecture covers the "Space" attribute. By the end of this lecture you will be able to use this attribute to add spaces between the properties in your inspector.

  • Add Component Menu Attribute  

    This lecture covers the "Add Component Menu" attribute. By the end of this lecture you will be able to use this attribute to customize where your script will appear in the "Add Component" menu of the inspector. 

  • Context Menu Attribute  

    This lecture covers the "Context Menu" attribute. By the end of this lecture you will be able to create custom commands that you can add to the context menu. 

  • Hide In Inspector Attribute  

    This lecture covers the "Hide in Inspector" attribute. By the end of this lecture you will be able to hide properties that would otherwise be displayed and editable in the inspector. 

  • Range Attribute  

    This lecture covers the "Range" attribute. By the end of this lecture you will be able to use this attribute to create sliders for your inspector. 

  • Tooltip Attribute  

    This lecture covers the "Tooltip" attribute. By the end of this lecture you will be able to use this attribute to display tooltip messages when the mouse hovers over a property in your custom inspector. 

  • Text Area Attribute  

    This lecture covers the "Text Area" attribute. By the end of this lecture you will be able to use this attribute to add text areas where you can type in strings to your custom inspector. 

  • Custom Inspectors  

    This lecture covers how to create a custom inspector in Unity. By the end of this lecture you will be able to write custom inspectors for the objects of your game. 

  • Property Drawers  

    This lecture covers property drawers. By the end of this lecture you will know what a property drawer is and how to use it. 

  • Decorator Drawers  

    This lecture covers decorator drawers. By the end of this lecture you will know what a decorator drawer is and how to use it. 

  • Section Summary 4  

    This lecture summarizes everything taught in this section. By the end of this lecture, you will understand how everything fits together and be ready to take the quiz for this section of the course. 

Course Summary and Wrap-Up
  • Course Wrap-Up  

    This lecture wraps up the course. 

  • Bonus Lecture: My Other Simpliv Courses  

    In this video, I give some advice on where you can go from here. I introduce some of my other Simpliv tutorials that may interest you and offer course coupons so that you can get these courses at a discount if you decide to buy them. 

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