Course: Crazy about Arduino - Level 2 - Building a Cool End-to-End Arduino Project

Crazy about Arduino - Level 2 - Building a Cool End-to-End Arduino Project

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
  • Self-Paced
About this Course

Learn to build a complete end-to-end Arduino project using:

  • Keypad
  • LCD
  • Ultrasonic sensor
  • LDR sensor and a Buzzer
Basic knowledge
  • Basic electronics background
  • Basic Arduino framework (Crazy about Arduino - Level 1)
  • Arduino Uno Starter Kit
What you will learn
  • Get users input using Keypad 
  • Display and visual information using LCD module
  • Measure distance using the ultrasonic sensor module 
  • Measure light intensity
  • Generate Alarm Sound 
  • Design circuits using the Fritzing tool
  • Develop more complex sketches using the Arduino IDE 
  • Learn to use off-the-shelf Libraries 
Number of Lectures: 56
Total Duration: 02:30:15
Getting Started
  • Course Introduction  

    Welcome !

    "Crazy about Arduino: Your End-to-End Workshop " is a new training program aiming to boost the innovation around the emerging opportunities coming with the wave of Internet Of Things, while using the Arduino development platform. 

    The training program is divided to several courses\levels, where each course is aiming to teach group of subjects related to Arduino in a fun and easy way. It is recommended to follow the program in the suggest sequence.

    This course is Level 2 in the "Crazy about Arduino" training program.

  • Before WE Start...  

    Let's review some of my recommendations before we start our course.  

  • Endless Applications for Makers !  

    What kind of applications we can build with Arduino ? well, there are really endless applications we can build with Arduino. Believe it or not, it is really limited by our imagination.... creative people around the world are constantly creating innovative projects with Arduino. 

  • Our Checklist  

    We will need some specific free software tools and of course some small amount of hardware components.

Step 1 - Matrix Keyboard
  • Step 1 - Introduction  

    The first step while building our project is to learn how to connect a simple keypad module, looking like a small keyboard. The ability to interact with users and get as input numerical numbers and several basic characters will help us to really take our Arduino projects into a new level of interaction !

  • The Matrix Keypad (4x4)  

    The membrane-type 4x4 keypads are a nice low cost solution for many applications. They are quite thin and can be easily mounted if you plan to build some case to your project. This matrix keypad use a combination of four rows and four columns to provide a total of 16 push buttons, typically used as input to a micro-controller like we have in the Arduino board. 

  • Wiring the Keypad  

    Each key is a simple push button, with one end connected to one row, and the other end connected to one column. Connecting the keypad to the Arduino is straightforward, each row and each column is connected to a dedicated digital pin on the Arduino, meaning the number of pins that are needed will be the sum of rows and columns. 

  • Long Time Ago…and Today !  

    A word about history and what we have today with the concept of "Libraries" helping to abstract complex things. 

  • The "Keypad" Library  

    The "Keypad" library allows the Arduino to read a matrix type keypad supporting multiple types of keypad size (3x4, 4x4) and customized key mapping configuration.  

  • Creating Keypad Instance  

    Do you know\remember C++ ?

    One of the main thing in object oriented programming, is the concept of class. A class is a template for a collection of functions and variables that are all kept together in one place, under the same roof because they share some common goal. We need to learn how to create Keypad instance from the Keypad class.

  • Hardware Setup - Keypad 4x4  

    Let's look on the actual hardware setup while connecting the keypad.

  • Step 1 - Project Demo  

    We learned to read one key at a time, now we can read a complete numerical value or maybe a sequence of characters.

  • Step 1 - Code Review  

    Let's see the sketch code used to operate the Keypad while printing the pressed keys in the computer serial port.

Step 2 - Liquid Crystal Display (LCD)
  • Step 2 - Introduction  

    LCD is probably the most cost effective way to really extend the output in our projects. By adding an LCD we can easily display complex information like: sensor values, messages, timing information, settings, progress bars and more, directly on our project. Awesome!

  • The LCD Module  

    LCD modules are used to display characters such as text and numbers. They can be purchased in various sizes, which are measured by the number of rows and columns of characters they can display. 

  • I2C Interface  

    Until now we learned how to connect many types of components using the Arduino analog and digital inputs/outputs terminals, and that’s is great!, but what about more complicated electronics components ? it seems we can expand the Arduino capabilities and start interfacing with a variety of additional external components using the I2C serial interface.

  • The I2C LCD Controller  

    To be able to connect our LCD to the Arduino we need some additional module that will be used as the mediator between the LCD and the Arduino, abstracting the interface between them. This module is called I2C LCD controller.

  • Wiring the LCD  

    We have three building blocks to be connected: Arduino , I2C controller and an LCD module.

  • The "LiquidCrystal_IC2" Library  

    After connecting our I2C module to the LCD using the breadboard and the I2C to the Arduino, we are ready to start program our code. The library called “LiquidCrystal_I2C” will do all the hard job, we just need to learn how to use it.

  • Hardware Preparation  

    We have two ways to connect the I2C controller and the LCD module to each other: First option, is to solder the I2C controller directly to the LCD. Another option that I prefer is to solder a header pins to the LCD display and than use a breadboard to connect between them. 

  • Hardware Setup - LCD  

    Let's look on the actual hardware setup while connecting the LCD.

  • Step 2 - Project Demo  

    The final goal in this section is to get text from the serial port and display that on our LCD. 

  • Step 2 - Code Review  

    Let's see the sketch code used to operate the LCD while printing on the LCD, the pressed keys coming from the computer serial port.

Step 3 - Ultrasonic Distance Sensor
  • Step 3 - Introduction  

    Ultrasonic sensor is  basically used to measure distance using high frequency sound waves. There are many interesting projects that are using such popular sensor for different applications. We will learn how this sensor works and then how to easily use it in our projects. 

  • What is a Sound Wave ?  

    Before jumping into the practical side, meaning how to use the ultrasonic distance sensor, it will be nice to understand some basic concept related to sound and the way it being used in so many applications to measure distance. 

  • Eco-location  

    The method for measuring distance with ultrasound is called echolocation. Echolocation is basically the use of sound waves and echoes to determine where objects are in space.

  • The Ultrasonic Sensor HC-SR04  

    Ultrasonic distance sensor uses sonar to determine distance to an object providing excellent non-contact range detection with high accuracy and stable readings in an easy-to-use package. The reading distance are from 2cm to 400 cm. The modules includes ultrasonic transmitters, receiver and some control circuit. 

  • Wiring the Ultrasonic Sensor  

    The sensor has 4 terminals: VCC connected to the 5v power, trig and echo connected to selected digital PINs and ground. No additional components are needed and we can use it without any special library. 

  • How it is Working ?  

    The sensor emitting ultrasonic waves and when these waves come across an object, some of them get reflected back. These reflected waves get picked up by the sensor and it calculates how much time it took for the wave to return. 

  • Hardware Setup - Ultrasonic Sensor and Threshold LED  

    Let's look on the actual hardware setup while connecting the Ultrasonic sensor and the threshold LED.

  • Step 3 - Project Demo  

    Finally, like always we will test our new additional hardware and software being added in this section by using the serial port. 

  • Step 3 - Code Review  

    Let's see the sketch code used to operate the sensor while printing the distance measurement in the computer serial port.

Step 4 - LDR Sensor
  • Step 4 - Introduction  

    The photo resistor sensor is a simple low-cost analog sensor to measure ambient light level. It is also called light-dependent resistor, as the resistance decreases as the amount of light falling on it increases.

  • What is Light?  

    What is light and specifically what it light intensity ?

  • The LDR Sensor  

    Photo resistors, also known as light dependent resistors (LDRs) or photocells, are low-cost variable resistors where the resistance changes depending on the amount of light hitting its surface. In dark environments the resistance is high; in light environments the resistance is lower.

  • Wiring the LDR Sensor  

    LDR is a non-polarized component like a regular fixed resistor so the direction is not important. We will connect the photoresistor with a 10Ko resistor to the Arduino 5v power, which will protects the Arduino from short circuits and ensures that at least some resistance is always present on the line.

  • Hardware Setup - LDR Sensor  

    Let's look on the actual hardware setup while connecting the LDR sensor.

  • Step 4 - Project Demo  

    Demonstrating the LDR sensor in action !

  • Step 4 - Code Review  

    Let's see the sketch code used to operate the sensor while printing the light measurement in the computer serial port.

Step 5 - Buzzer Alarm
  • Step 5 - Introduction  

    There are all kind of applications that requires some basic sound capability, like a beep when a user pressing on something, or when specific sensor threshold is crossed and you would to run some short alarm sound and more

  • What is a Musical Tone ?  

    Musical tone is a steady periodic sound wave characterized by several properties.

  • Buzzer Types  

    Buzzers come in two varieties, active and passive. An active buzzer just outputs a single tone while a passive buzzer is similar to a loudspeaker and needs a wave signal to make it works.

  • Using the YL-44 Module  

    The Buzzer alone connected directly to the Arduino, can't produce a loud sound. In that case we can use a combination of transistor and resistor to make more powerful. The good news it is already packed in a module called YL-44 !

  • Wiring the Passive Buzzer Module  

    The module package include: Speaker + Transistor + Resistor + Terminals

    We have 3 leads:

    •VCC --> 5v

    •I/O --> Digital PIN with PWM

    •GND --> Ground

    and we will need to apply an oscillating voltage to make a noise....

  • The tone() function  

    The Arduino IDE includes a built-in function for easily making sounds of arbitrary frequencies. The tone() function generates a square wave of the selected frequency on the selected output pin.

    Let's learn how to use it !

  • Hardware Setup - Buzzer  

    Let's look on the actual hardware setup while connecting the Buzzer module. 

  • Step 5 - Project Demo  

    Now we will make a buzzer alarm sound !

  • Step 5 - Code Review  

    Let's see the sketch code used to operate the Buzzer while using the tone() function.

Step 6 - Our Final Project
  • Step 6 - Introduction  

    Now it is time to start mixing between the features that we got from all components and create a single system that actually doing something. The good news is that all the hardware setup is already ready, up and running and the only thing we need to do is to play and adjust our software !

  • Designing the Program Flow  

    The first thing I recommend to do is to design the main program flow in high level. It is something useful to forget for a short while the long lines of code in our sketch and to focus on the expected system behavior.

  • Security Lock Code  

    In many applications it is useful and even critical to get some number or combination of characters as a security code. In our project we already connected the keypad and LCD, so the only thing we need to do is to adjust and update the software code, so when the system is starting it will ask the user to enter a security code before letting the system to continue. 

    Let’s see that code first and then the actual project. 

  • Display Distance and Light Mode on LCD  

    We learned to measure distance using the ultrasonic sensor and light intensity using the photo-resistor. Now we would like to display that information on the LCD module.

  • Automatic Thresholds Indicators  

    When an object is crossing a specific distance (threshold)  we would like to use the buzzer module and when the light intensity dropped a specific light level we would like to use the LED indicator. 

Course Summary
  • Almost at the Finish Line...  

    We almost at the finish line, thanks for watching so far, this course was designed to provide you more advance knowledge related to all kind of useful components that can be connected to the Arduino.

  • What Did We Covered ?  

    Let’s see in high level the flow of topics with a short summary per each one and also some recommendations for your next step moving forward ! 

  • What Next ? Level 3 !  

    Thanks for watching the second course in the "Crazy about Arduino" learning program, I hope you enjoyed it while learning one or two things along the way :-) 

    Best regards and good luck !

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