Library

Course: Unreal Engine 4: Intro to Game Design

Unreal Engine 4: Intro to Game Design

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
About this Course

In this introductory game design course, I will be guiding you step by step through the construction of a simple shooting gallery game using Unreal Engine 4:  THE premier free to download gaming engine! (AND the SAME engine used to build "Fortnite").

This course contains over 90+ fun to follow video lessons. Things learned in this course include:

  • How to setup and create a project in Unreal Engine 4
  • How to navigate and use essential tools available in Unreal Engine 4
  • How to create a basic game design document
  • How to create a graybox (rough draft) level
  • How to dress up (make pretty!) levels using static meshes, materials, particles, sounds, and lights.
  • How to create interactive objects using Blueprint Scripting (NO CODING KNOWLEDGE REQUIRED!)
  • How to create interactive menus and a game HUD
  • And more!

With the knowledge gained in these video lessons, you will be armed with the necessary skills to start building your OWN gaming creations (WITHOUT any programming knowledge needed!)

Basic knowledge
  • Basic computer knowledge
  • Understanding of how to download / install a program
  • Love and desire to make games!
What you will learn
  • How to download and install Unreal Engine 4
  • How to navigate around Unreal Engine 4
  • How to place, move, rotate, and scale actors in Unreal Engine 4
  • How to construct a simple game design document
  • How to graybox a level in Unreal Engine 4
  • How to dress-up a level (make it pretty!) in Unreal Engine 4
  • How to create blueprints in Unreal Engine 4
  • How to script gameplay functionality with blueprint scripting in Unreal Engine 4
  • How to create a HUD and menu screens in Unreal Engine 4
  • How to create a fully functioning game in Unreal Engine 4
Curriculum
Number of Lectures: 93
Total Duration: 13:14:19
Project Setup
  • Project Primer  

    In this quick video we'll talk about how the course is structured - covering which videos are ESSENTIAL for completion of our Shooting Gallery style project and which videos are OPTIONAL (to explain core concepts to beginners).


    THIS LESSON TEACHES HOW TO...

    • Navigate the Course


  • Download & Install  

    Unreal Engine 4 is FREE! This video shows you where to initiate the download of the Epic Games Launcher (so that you can THEN install Unreal Engine 4 on your computer.)  

  • Project Creation  

    In this video we'll create our very first project. We'll use the First Person Template to help us get started.


    THIS LESSON TEACHES HOW TO...

    • Create a Project


  • Project Organization  

    In this video we'll create a directory of folders inside of the Content Browser for the purpose of organizing our course assets. We'll finish by creating a new Level asset and put it into one of our created folders. 


    THIS LESSON TEACHES HOW TO...

    • Create Folders in the Content Browser
    • Create a Level 

    ASSETS ADDED / CREATED...

    • Level: Level_01 


Editor Essentials - (FOR BEGINNERS!!!)
  • Level Editor - Part 1  

    In this video we'll begin by taking an overview of Unreal Engine 4's Level Editor. This is where you'll be spending much of your time while making your gaming projects!

  • Level Editor - Part 2  

    This video is a continuation of "Part 1." We'll complete our discussion of the Level Editor here.

  • Content Browser - Part 1  

    In this video we'll learn about the Content Browser. This is where you can access all the content (meshes, sound effects, particle effects, etc.) you'll use to build a project.

  • Content Browser - Part 2  

    This video is a continuation of "Part 1." We'll complete our discussion of the Content Browser here.  

  • Viewport Navigation - Mouse  

    In this video we'll be exploring how to navigate through your game world using mouse inputs.

  • Viewport Navigation - Keyboard  

    In this video you'll learn how to navigate through your game world using some keyboard inputs.

  • Viewport Navigation - Maya  

    In this video you'll learn how to navigate around an object in your game world using "Maya" style controls.

  • Orthographic Views  

    In this video you'll learn about the different Orthographic Views available to you. These views are excellent to use when pinpoint object placement is desired or wanting to measure the distance between things.  

  • View Modes / Show Flags  

    In this video you'll learn about a few of the different View Modes available in each view port as well as other things you can turn on or off (such as viewing collision in your game or the world grid.)  

Actor Essentials - (FOR BEGINNERS!!!)
  • Placing Actors  

    In this video we'll discuss how to place actors in your level.  

  • Moving Actors  

    In this video we'll discuss how to move actors in your level.  

  • Rotating Actors  

    In this video we'll discuss how to rotate actors in your level.  

  • Scaling Actors  

    In this video we'll discuss how to scale actors in your level.  

Game Design
  • Game Design Overview  

    In this video we'll take a quick look at what the overall design of our game will be. This discussion will include Play Mechanics, Level Hazards, Game Objectives, Game Rules, and an overview of our Map Design. 


    THIS LESSON TEACHES HOW TO...

    • Create a Basic Game Design Document  


  • Player Metrics #1  

    In this video we'll discuss what Player Metrics are and why a designer should edit these BEFORE starting to build out a level.  

  • Player Metrics #2  

    In this video we'll dive into Unreal Engine 4 and modify a few Player and Projectile Metrics


    THIS LESSON TEACHES HOW TO...

    • Edit Player Metrics
    • Edit Projectile Metrics  


Level Grayboxing
  • Geometry Overview  

    In this video we'll talk about what "Geometry" is in Unreal Engine 4 and what it's used for.  

  • Additive & Subtractive Brushes  

    In this video we'll talk about how Additive & Subtractive Brushes are accessed and interact with one another. 


    THIS LESSON TEACHES HOW TO...

    • Add Geometry
    • Subtract Geometry
    • Change Geometry Ordering  


  • Geometry Brush Settings  

    In this video we'll explore the different settings available for each of the default geometric brush types available in Unreal Engine 4. 


    THIS LESSON TEACHES HOW TO...

    • Edit Brush Specific Settings   


  • Geometry Editing  

    In this video we'll talk about the numerous ways we can edit geometric brushes in Geometry Edit Mode.  


    THIS LESSON TEACHES HOW TO...

    • Move a Geometric Face, Line or Vertex
    • Extrude Faces
    • Split Lines
    • Weld Vertices
    • Delete & Create Faces
    • Lathe   


  • Building to the Grid  

    In this video we'll discuss what the "Grid" is in UE4 and how to use it as a guide for placing and moving actors.  


    THIS LESSON TEACHES HOW TO...

    • Show / Hide the Grid
    • Turn Grid Snap Settings On / Off
    • Set Grid Snap Settings
    • Use the Measure Tool
    • Change an Actor Pivot Point
    • Snap an Actor to the Grid via Hotkey (Ctrl + End)  


  • Building Efficiency Tips  

    In this video we'll explore various building efficiency tips and tricks. 


    THIS LESSON TEACHES HOW TO...

    • Duplicate Objects
    • Select Multiple Objects
    • Group / Ungroup Objects
    • Attach / Detach Objects 


  • Level Layout #1  

    In this video we'll begin to Graybox our level! We'll start by taking a look at our map design and getting the floor slabs in place first. 


    THIS LESSON TEACHES HOW TO...

    • Use Geometry to Graybox a Level  


  • Level Layout #2  

    This video picks up where we left off in Level Layout #1. Here, we'll finish laying out the floor slabs to give us a sense as to how big our level is and how rapidly our player can move through it from beginning to end. 


    THIS LESSON TEACHES HOW TO...

    • Use Geometry to Graybox a Level  


  • Level Layout #3  

    In this video we'll use Geometry to build out the "sides" of our Graybox level. These large boxes will represent building structures.  

  • Level Layout #4  

    In this video we'll place some placeholder assets around our level to represent where we'd like to place things like pickups, hazards, interactive doors, and moving platforms in our level. Additionally, we'll show off what Blocking Volume and a Kill Z Volume can do for you. 


    THIS LESSON TEACHES HOW TO...

    • Place / Use a Blocking Volume
    • Place / Use a Kill Z Volume  


Level Dressing
  • Import Marketplace Assets  

    In this video we'll cover where to locate (free!) assets in the Marketplace and how to add them to your project. 


    THIS LESSON TEACHES HOW TO...

    • Add Marketplace Assets to a Project 


    ASSETS ADDED / CREATED...

    • Asset Pack: Soul City  


  • Materials #1  

    In this video we'll talk about how to work with Materials when dressing your level. 


    THIS LESSON TEACHES HOW TO...

    • Edit Material Settings on Geometry 


  • Materials #2  

    This video is a continuation of part 1. In this video we'll wrap up our discussion of Materials.


    THIS LESSON TEACHES HOW TO...

    • Make a 2-Sided Material  


  • Static Meshes  

    In this video we'll talk about how to work with Static Meshes when dressing your level.  


    THIS LESSON TEACHES HOW TO...

    • Open the Static Mesh Editor
    • Edit a Static Mesh's Collision Shape
    • Edit a Static Mesh's Collision Responses
    • Set a Static Mesh to Simulate Physics  


  • Particles  

    In this video we'll talk about how to work with Particles when dressing your level.  


    THIS LESSON TEACHES HOW TO...

    • Scale a Particle
    • Set a Particle's Custom Time Dilation
    • Attach a Particle to another Actor
    • Toggle Translucent Selection On / Off  


  • Sounds  

    In this video we'll talk about how to work with Sounds when dressing your level.  


    THIS LESSON TEACHES HOW TO...

    • Import a Sound File
    • Add Ambient Sound Actors
    • Edit Basic Sound Properties
    • Attach an Ambient Sound to another Actor
    • Set Ambient Sound to Auto Activate (or not)  


  • Lighting  

    In this video we'll talk about how to work with Lights when dressing your level.  


    THIS LESSON TEACHES HOW TO...

    • Add Point, Spot, Rect, Directional, and Sky Lights
    • Edit Basic Light Properties
    • Build Lighting
    • Place a Lightmass Importance Volume  


  • Day / Night Scenes  

    In this video we'll talk about the Sky Sphere Blueprint and how it can interact with our Directional Light Actor to create scenes with differing times of day. 


    THIS LESSON TEACHES HOW TO...

    • Create a Night (or Day Time!) scene  


Blueprint Construction
  • Blueprint Overview  

    In this video we'll discuss what Blueprints are, the different Blueprint Types, and take a quick look at the Blueprint Editor.  

  • BP Construction - Moving Platform  

    In this video we'll create an Actor Blueprint and add all the necessary Components for a Moving Platform


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_MovingPlatform  


  • BP Construction - Door  

    In this video we'll create an Actor Blueprint and add all the necessary Components for an interactive Door


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Door  


  • BP Construction - Steam Jet  

    In this video we'll create an Actor Blueprint and add all the necessary Components for a Steam Jet hazard. 


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Steam_Jet  


  • BP Construction - Fan  

    In this video we'll create an Actor Blueprint and add all the necessary Components for a Fan hazard. 


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Fan 


  • BP Construction - Health Pickup  

    In this video we'll create an Actor Blueprint and add all the necessary Components for a Health Pickup


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Health_Pickup 


  • BP Construction - Parent Target  

    In this video we'll create an Actor Blueprint and add all the necessary Components for a shootable Target. All other targets will be derived (become children of) this Blueprint


    THIS LESSON TEACHES HOW TO...

    • How to Create an Actor Blueprint
    • How to Add / Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Target_Parent  


  • BP Construction - Point Targets  

    In this video we'll create Children and Sibling Blueprints that derive from our Parent Target Blueprint. Our Point Target Blueprints will come in different sizes and award differing amounts of points when shot.  


    THIS LESSON TEACHES HOW TO...

    • How to Create a Child Blueprint
    • How to Create Sibling Blueprints
    • How to Edit Blueprint Components  


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Target_100
    • Blueprint: BP_Target_500
    • Blueprint: BP_Target_1000  


  • BP Construction - Special Targets  

    In this video we'll create some Sibling Blueprints that, when hit, result in special bonuses (either more time or a temporary speed boost).  


    THIS LESSON TEACHES HOW TO...

    • How to Create Sibling Blueprints
    • How to Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Target_+Speed
    • Blueprint: BP_Target_+Time  


  • BP Construction - Target Spawner  

    In this video we'll create a special type of Blueprint capable of spawning X number fof targets for X amount of seconds when a player overlaps a Trigger Volume


    THIS LESSON TEACHES HOW TO...

    • How to Create Sibling Blueprints
    • How to Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_Target_SetSpawner  


  • BP Construction - Level Complete  

    In this video we'll create a Blueprint used to detect when a player has reached the end of a level. 


    THIS LESSON TEACHES HOW TO...

    • How to Create Sibling Blueprints
    • How to Edit Blueprint Components 


    ASSETS ADDED / CREATED...

    • Blueprint: BP_LevelComplete  


Blueprint Scripting Fundamentals - (FOR BEGINNERS!!!)
  • Scripting Overview  

    In this video we'll talk about what Blueprint Scripting is and how it works.  

  • Events  

    In this video we'll discuss what Events are and how they're using in scripting.  

  • Functions  

    In this video we'll discuss what Functions are, give some example uses, and even show how to create them.  

  • Variables - Part 1  

    In this video we'll talk about what Variables are, how they are used, and why they are important. We will be making heavy use of variables in this project! This is an important lesson to understand.  

  • Variables - Part 2  

    In this continuation video we'll cover many essential concepts involving Variables


    THIS LESSON TEACHES HOW TO...

    • Set Variables
    • Categorize Variables
    • Organize Variables
    • Make a Variable Publicly Editable
    • Specify a Private Variable
    • Delete a Variable
    • Rename a Variable
    • Change a Variable Type  


  • Flow Control  

    In this video we'll talk about what "Flow Control" nodes are in Blueprint Scripting and how they can be utilized in making games.

Blueprint Scripting
  • BP Scripting - Moving Platform  

    In this video we'll add Variables and create script needed to make a moving platform. 


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Create a Timeline
    • Write Blueprint Script 


    ASSETS ADDED / CREATED...

    • Variable (Vector): StartLocale
    • Variable (Vector): EndLocale  


  • BP Scripting - Door  

    In this video we'll add Variables and create the Script needed to make an interactive Door


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Create a Timeline
    • Write Blueprint Script 


    ASSETS ADDED / CREATED...

    • Variable (Bool): CanOpenDoor?
    • Variable (Bool): HasDoorBeenOpened?   


  • BP Scripting - Character Health  
  • BP Scripting - Steam Jet  

    In this video we'll add a Variable and create the Script needed to make a Steam Jet hazard. 


    THIS LESSON TEACHES HOW TO...

    • Create a Variable
    • Create Blueprint Script 


    ASSETS ADDED / CREATED...

    • Variable (Float): PlayerHeathToSubtract  


  • BP Scripting - Fan  
  • BP Scripting - Health Pickup  
  • BP Scripting - Parent Target #1  

    In this video we'll add Variables and create a Script for a shootable Target. All other targets will be derived (become children of) this Blueprint


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Create Blueprint Script  


    ASSETS ADDED / CREATED...

    • Variable (Integer): Points
    • Variable (Float): Lifetime
    • Variable (Bool): IsStandAloneTarget?  


  • BP Scripting - Parent Target #2  

    In this video we'll continue where we left off in the previous video. This one involves creating the Script for the spawning of a single target when our player overlaps a trigger volume. 


    THIS LESSON TEACHES HOW TO...

    • Create a Timeline
    • Create Blueprint Script  


  • BP Scripting - Parent Target #3  

    In this video we'll continue to create the Script needed for our shootable Targets. Specifically we'll create Script to spawn a target (if part of a set spawner) and also destroy the target (when shot). 


    THIS LESSON TEACHES HOW TO...

    • Create Blueprint Script  


  • BP Scripting - +Speed Target  

    In this video we'll add a Variable and create the Script needed to give our First Person Character a speed boost if they shoot a "Speed Boost" Target


    THIS LESSON TEACHES HOW TO...

    • Create a Variable
    • Create a Custom Event
    • Create Blueprint Script   


    ASSETS ADDED / CREATED...

    • Variable (Float): SpeedBoostAdditive 
    • Custom Event: Speed Boost  


  • BP Scripting - Target Spawner #1  

    In this video we'll add the Variables and create the Script needed to spawn "X" number of targets when our First Person Character overlaps this Blueprint


    THIS LESSON TEACHES HOW TO...

    • Create Instance Editable Variables
    • Create Blueprint Script 


    ASSETS ADDED / CREATED...

    • Variable (Float): Target_01_Delay
    • Variable (Float): Target_02_Delay
    • Variable (Float): Target_03_Delay
    • Variable (Float): Target_04_Delay
    • Variable (Float): Target_05_Delay 
    • Variable (Actor Class): Target_01
    • Variable (Actor Class): Target_02
    • Variable (Actor Class): Target_03
    • Variable (Actor Class): Target_04
    • Variable (Actor Class): Target_05  


  • BP Scripting - Target Spawner #2  

    This video is a continuation of part 1. In this one we'll experiment with what our Target Spawner can do and recap how it all works.  

HUD & Menu Layouts
  • Widget Blueprint Overview  

    In this video we'll discuss what a Widget Blueprint is, what it's used for and give an overview of how they're constructed. 


    THIS LESSON TEACHES HOW TO...

    • Create a Widget Blueprint
    • Navigate the Widget Blueprint Interface 


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_Overview  


  • Layout - HUD  

    In this video we'll create a Widget Blueprint to display our in-game HUD information. It'll include score, a timer, and a health meter.


    THIS LESSON TEACHES HOW TO...

    • Create a Widget Blueprint
    • Layout an In-Game HUD 


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_HUD  


  • Layout - Start Menu  

    In this video we'll create a Widget Blueprint for an interactive Start Menu. From it, we'll be able to select a level and launch the game. 


    THIS LESSON TEACHES HOW TO...

    • Create a Widget Blueprint
    • Layout an Interactive Start Menu 


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_StartMenu  


  • Layout - Level Complete Menu  

    In this video we'll create a Widget Blueprint for an interactive Level Complete Menu. From it, we'll be able to quit or restart the game. 


    THIS LESSON TEACHES HOW TO...

    • Create a Widget Blueprint
    • Layout an Interactive Level Complete Menu 


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_LevelCompleteMenu   


  • Layout - Game Over Menu  

    In this video we'll create a Widget Blueprint for an interactive Game Over Menu. From it, we'll be able to quit or restart the game. 


    THIS LESSON TEACHES HOW TO...

    • Duplicate & Edit a Widget Blueprint  


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_GameOverMenu   


  • Layout - Pause Menu  

    In this video we'll create a Widget Blueprint for an interactive Pause Menu. From it, we'll be able to quit, restart, or resume the game. 


    THIS LESSON TEACHES HOW TO...

    • Duplicate & Edit a Widget Blueprint  


    ASSETS ADDED / CREATED...

    • Widget Blueprint: WBP_PauseMenu  


Game Framework
  • Framework Blueprints  

    In this video we'll talk about some special blueprints present in all projects in Unreal Engine 4 known as Framework Blueprints. These blueprints are utilized to determine things like what rules our game will have, which character we'll use, etc. 


    THIS LESSON TEACHES HOW TO...

    • Locate Framework Blueprints in the Project Settings 


  • Start Menu  

    In this video we'll create a Start Menu Level with its own Game Mode Blueprint. In doing so, we can present our WBP_StartMenu in proper UE4 fashion and launch a level. 


    THIS LESSON TEACHES HOW TO...

    • Create a New Level
    • Create a Game Mode Blueprint
    • Set an Editor Startup Default Map
    • Write Blueprint Script 

    ASSETS ADDED / CREATED...

    • Level: StartMenu
    • Game Mode Blueprint: BP_GameMode_StartMenu  


  • Game HUD  

    In this video we'll create our project's primary Game Mode Blueprint. Inside of it, we'll write script to make our WBP_HUD appear on screen! 


    THIS LESSON TEACHES HOW TO...

    • Create a Game Mode Blueprint
    • Set a Project's Game Mode Blueprint
    • Write Blueprint Script 

    ASSETS ADDED / CREATED...

    • Game Mode Blueprint: BP_GameMode_Gameplay  


  • HUD Bindings  

    In this video we'll add the Variables and Functions necessary to bind our HUD widgets to relevant data such as as score, health, and time. 


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Create Functions
    • Bind Functions to Widgets 

    ASSETS ADDED / CREATED...

    • Variable (Integer): GamePoints
    • Variable (Integer): GameTimeLimit 
    • Function: GetScore
    • Function: GetHealth
    • Function: GetTimeLimit   


  • Game Music  

    In this video we'll add an Audio Component inside of BP_GameMode_Gameplay and then write script in order to play music at the start of our game. 


    THIS LESSON TEACHES HOW TO...

    • Add a Blueprint Component
    • Write Blueprint Script 

    ASSETS ADDED / CREATED...

    • Blueprint Component (Audio): Music_Game  


  • Game Score  

    In this video we'll be adding a Function into BP_GameMode_Gameplay to add points to our score when called. We'll then write a small bit of script to call this function inside of BP_Target_Parent whenever a target is destroyed. 


    THIS LESSON TEACHES HOW TO...

    • Create a Function  

    ASSETS ADDED / CREATED...

    • Function: Add Points  


  • Game Instance Blueprint  

    In this video we'll create a Game Instance Blueprint. This type of blueprint persists across an entire game session and won't reset the values of any variables it contains. Thus, it's an ideal choice for us to store information regarding what level we've selected to play. 


    THIS LESSON TEACHES HOW TO...

    • Create a Game Instance Blueprint
    • Create an Enumeration
    • Create a Variable
    • Set a Game Instance Blueprint in the Project Settings 

    ASSETS ADDED / CREATED...

    • Game Instance Blueprint: BP_GameInstance
    • Enumeration: E_LevelSelected
    • Variable (Enum): LevelSelected  


  • Game Timer #1  

    In this video we'll create some Variables and add some script to make it so that our time limit displayed in game is accurate to whichever level the user has selected. 


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Write Blueprint Script  

    ASSETS ADDED / CREATED...

    • Variable (Integer): Level_01_TimeLimit
    • Variable (Integer): Level_02_TimeLimit
    • Variable (Integer): Level_03_TimeLimit  


  • Game Timer #2  

    In this video we'll create a Function and add more script in order have time decrement as we play. 


    THIS LESSON TEACHES HOW TO...

    • Create a Function
    • Promote a Variable
    • Write Blueprint Script  

    ASSETS ADDED / CREATED...

    • Function: DecrementTimer
    • Variable (Timer Handle): Timer  


  • BP Scripting - +Time Target  

    With our timer functionality now in place, we'll now add functionality to our BP_Target_+Time targets so that they'll add time to our game timer when destroyed. 


    THIS LESSON TEACHES HOW TO...

    • Create Variables
    • Write Blueprint Script   

    ASSETS ADDED / CREATED...

    • Variable (Integer): BonusTime  


  • Player Respawn  

    In this video we'll create script to make our player respawn if they die from running out of health. 


    THIS LESSON TEACHES HOW TO...

    • Create a Custom Event
    • Communicate between Blueprints using an Event Dispatcher 

    ASSETS ADDED / CREATED...

    • Custom Event: Respawn
    • Custom Event: OnDestroyed_Event_0  


  • Level Complete Menu #1  

    In this video we'll make our Level Complete Menu appear on the screen when a player has reached the designated area. 


    THIS LESSON TEACHES HOW TO...

    • Add a Blueprint Component
    • Create a Custom Event
    • Write Blueprint Script    

    ASSETS ADDED / CREATED...

    • Blueprint Component (Audio): Music_LevelComplete 
    • Custom Event: Level Complete  


  • Level Complete Menu #2  

    In this video we'll tally a final score on the Level Complete Menu and make the buttons interactive. 


    THIS LESSON TEACHES HOW TO...

    • Create a Variable
    • Bind Functions to Widgets
    • Write Blueprint Script  

    ASSETS ADDED / CREATED...

    • Variable (Integer): TimeRemainingMultiplier 
    • Function: GetTargetScore
    • Function: GetTimeRemainingScore
    • Function: GetFinalScore 


  • Game Over Menu #1  

    In this video we'll make our Game Over Menu appear on the screen when a player has run out of time. 


    THIS LESSON TEACHES HOW TO...

    • Add a Blueprint Component
    • Create a Custom Event
    • Create Blueprint Script  

    ASSETS ADDED / CREATED...

    • Blueprint Component (Audio): Music_GameOver 

    • Custom Event: Game Over 


  • Game Over Menu #2  

    In this video we'll make our buttons interactive on the Game Over Menu


    THIS LESSON TEACHES HOW TO...

    • Create Blueprint Script  


  • Pause Menu #1  

    In this video we'll create a Player Controller Blueprint and assign it to BP_GameMode_Gameplay. Then, we'll add script to enable the user to pause and unpause the game. 


    THIS LESSON TEACHES HOW TO...

    • Create a Player Controller
    • Set a Player Controller Blueprint in the Game Mode Blueprint
    • Create a Variable
    • Write Blueprint Script 

    ASSETS ADDED / CREATED...

    • Player Controller Blueprint: BP_PlayerController 
    • Variable (Boolean): IsGamePaused?  


  • Pause Menu #2  

    In this video we'll make our buttons interactive on the Pause Menu


    THIS LESSON TEACHES HOW TO...

    • Write Blueprint Script 


Bonus Tutorials
  • Making it Rain  

    In this video we'll discuss a couple different methods of adding rain to your level.

  • Customized Projectile  

    In this video we'll customize our projectile to give it a different look, a different sound, and even a different feel (controller force feedback). 


    THIS LESSON TEACHES HOW TO...

    • Edit the Projectile Mesh
    • Edit Projectile Properties
    • Edit Blueprint Script  


Project Wrap-Up
  • Troubleshooting  

    In this video we'll take a look at some issues that may arise as you build out your project and how to fix them.  


    THIS LESSON TEACHES HOW TO...

    • Fix Common Issues


Reviews (0)