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Course: Unity In App Purchase Complete Course

Unity In App Purchase Complete Course

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
About this Course

Enrol Now And Make Your Own In App Purchase Game!

With this course it will never be easier than now to build IAP inside your games!!

This is a course I wish I had when I first started to learn game development.

The course is completely project based (top down approach), and we are going to create and publish a complete IAP featured game using Unity Game Engine.

You will also benefit from my super fast response if you have any issue that you are stuck with(I check Simpliv forums every hour if someone posts a question). and don't forget the great community of my students will be here to help you as well.

All project files will be included and you are free to use them for anything that you like, personal or commercial use!

Lets take a look at the projects that we are going to create inside of this course:

We are going to show you how to Support Handling Multi-Scenes Game with In-App-Purchase using Soomla IAP with the following features:

  • Store (In-App Purchases)
  • Multi-Scenes (IAP Across Multiple Scenes) 
  • Soomla (Multi-Scenes Handling) 
  • Step By Step Video Training 
  • Buy NoAds UnLock (Banners, InGame) 
  • Music Purchase (Layered AudioContorller) 
  • Complete Game (Coins, Life, Levels) 
  • Virtual Currency (Coins Example) 
  • Real Money Purchase (5 PlayStore Products) 
  • Purchase With Coins (10+ Virtual Items) 
  • Soomla Storage & User Preferences 
  • Responsive UI (Custom UI and Canvus UI) 
  • StartApp Support 
  • Ads Showing Criteria 

Soomla Store: 

SOOMLA provides the building blocks for all free-to-play games, you will learn from the basics to the advanced topics related to every area about in app purchase using unity.

Who is the target audience?

  • Unity Beginners
  • Game Development Beginners
  • Game Designers and Artists
  • Experienced Game Developers
  • Anyone Who Wants To Learn In App Purchase Game Development
Basic knowledge
  • Unity 5 Game Engine (Free Version)
What you will learn
  • Understand InApp Purchase Concepts in details
  • Configure Tester Accounts for IAP
  • Implement In-App Purchase And Sell Virtual Items
  • Start Making money from your games
  • Learn How To Use New Unity UI System
  • Create Menus, Loading Screens, Sliders
  • Create Animation and Animator
  • Play Music In Your Game
  • Manage Audio thru Multilayers among all scenes
  • Implement Ads And Interstitial Ads
  • Encript And Save Your Game Data Using Storage and Prefs
  • Games Testing and Troubleshooting
  • Publish Your Game On Google Play
  • Move From Alpha Testing to Production
Curriculum
Lectures quantity: 67
Common duration: 10:13:08
Introduction
  • Course Promo  
  • What does the course cover?  
Introduction to Virtual Currency and Virtual Store Items
  • Mindizor IAP Demo  
  • What is Virtual Currency and Virtual Store Items  
Setup In App Purchase Account
  • Setup Google Play Developer Account  
  • Add Gmail accounts with testing access  
Prepare and Publish your In App Purchase Project
  • Import Mindizor Asset To your project  
  • Configure First Alpha version and upload it to google play  
  • Publish the first alpha version and store listing  
  • Enable your tester account thru alpha opt-in link and download first version  
  • IAP Constants and their naming convention and image linking  
  • Adding IAP Products inside the google play console  
  • Adding Virtual Currency and Virtual Currency Packs  
  • Adding Life and Life Pack Virtual Goods  
  • Adding LifeTime NoAds Virtual Good  
  • Local Equippable Items  
  • Category and Global Equippable Items  
  • Adding More SingleUse Virtual Goods  
  • How to create Upgrade for Virtual Goods  
  • IStoreAssets Versioning and main public functions  
  • Life Cycle of mindizor project  
  • Events Handling for ANSoomlaInitializer and SoomlaStorageInitializer  
  • SoomlaStore GiveStarterItems, Play Audio, Show Ads  
  • ANSoomlaSceneHandler  
Responsive UI Design, Animation And Events
  • Import Sprites And Make Responsive Background  
  • Introduction to anchors and pivot point  
  • Working with responsive images, buttons, panels,text  
  • Responsive menu and layouts  
  • Responsive scrollable slider menu  
  • Basic states concept of animation for the menu  
  • Add Menu Close and open buttons and adding a wrapper for menu  
  • Creating Menu Transition and setup trans flags  
  • Making Menu Overly and Scripting Animation  
  • Custom Event Handling For Sprites  
  • Custom Event Message Call  
  • Custom Splash and Animation Event  
  • Custom Responsive Sprite  
Multi-layered Audio Management
  • Intro To AudioSource and Audio Controller  
  • How to user AudioController and Multilayer AudioSources  
Monetize Your Game With Ads, NoAds IAP
  • Startapp monetization account and app settings setup  
  • MainAds Controller - Startapp Main Screen Banner  
  • Show Interstitial ads criteria  
  • Startapp manifest file settings  
StoreInventory, StoreController and StoreView
  • StoreInventory and StoreController initialization  
  • View of VirtualStoreItem  
  • VirtualStoreItem states and InsufficientFundsException PopUpMessage  
  • VirtualStoreItem Buttons And UI States  
  • InitStoreItems  
  • OnGoodEquipped and OnGoodUnEquipped events  
  • InitContainer  
  • Understand The Store menu states  
  • Extensions Methods and StoreView  
Move From Alpha Testing to Production
  • Prepare alpha 0.2 version  
  • Predeployment test  
  • Troubleshooting and testing of your app  
  • Prepare you device to get the alpha test 2  
  • Getting help for your IAP problems  
  • TroubleShooting Error 3  
  • TroubleShooting Cancel Orders and Using Adb Commands  
  • Backup your project and update package version  
  • Solve Apk Build Errors like dex-format  
  • Change tester account enable in app purchase to restricted countries  
  • Move to Production Phase  
  • Solve error 3 with new public key and publish alpha5  
  • Test final alpha 5 version on real device  
  • Move alpha 5 to production  
  • Test production on real device  
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