Course: Mobile Product Design: From Napkin to Launch

Mobile Product Design: From Napkin to Launch

  • Life Time Access
  • Certificate on Completion
  • Access on Android and iOS App
  • Self-Paced
About this Course

Anyone can learn Sketch 3, but how do you learn how to build apps that drive retention and generate sales?

Mobile Product Design: From Napkin to Launch will not only teach you Sketch 3, but will show you how a product designer creates mobile apps that focus on the experience.

Evan Leong - our expert mobile product designer will take you on a journey where you learn how to get inside the head of a user and then how to actually implement the steps you need to make that experience a reality. We'll even show you how to create interactive designs that can be sent to users on their phones to test out.

Here are some of the things you will learn:

  • Product design
  • Sketch 3
  • InVision mobile prototyper
  • User retention
  • User experience
  • Do's and don'ts of user experience
  • Micro interactions
  • Minim viable product
  • Rapid prototyping

And a lot more...

If you want to be a professional product designer take this course.

If you want to develop and design your own apps take this course.

And if you want to create your own product/startup - you MUST take this course!

Who is the target audience?

  • Anyone who wants to create a mobile product
  • Anyone who wants to create a startup
  • Anyone who wants to learn design & UX
  • Anyone who wants to learn Sketch 3 plus a ton of other amazing things!
Basic knowledge
  • No prior experience needed in design or programming
  • You'll need a computer with macOS
  • You'll need to get a copy of Sketch 3 - there is a free trial
  • You'll need InVision (Free & we show you how to get this)
What you will learn
  • Build rapid prototypes
  • Understand UI & UX
  • Create user retention and generate mobile sales
  • Master Sketch 3 software
  • Create their own mobile product
  • Create designs for their own apps
Number of Lectures: 23
Total Duration: 06:42:23
Intro to UI & UX
  • Intro to Course - What is UX UI  

    Learn exactly what user experience and user interface is through analogous examples.

  • 3 Questions Before Designing  

    Learn the basic process of asking crucial questions before beginning any project.

  • TOPTEN Homescreen  

    Design a Homescreen for a unique app that will cater to the apps personality.

  • TOPTEN Article Page  

    Create an screen that shows the article view in TOPTEN.

  • Intro to Microinteractions  

    Learn the basic principles of microinteractions.

  • Designing a Microinteraction in TOPTEN  

    Design your first microinteraction in TOPTEN.

  • Rapid Prototyping  

    Learn the massive benefits of rapid prototyping.

  • Bringing Our App To Life With Invision  

    Implement our rapid prototype skills with Invision and TOPTEN.

  • Using Symbols  

    Learn about using symbols in Sketch 3

Audio Tangle
  • Audio Tangle Feed Screen  

    Design a feed screen that caters to your target audience.

  • Audio Tangle Feed Enhancement for Marketplaces  

    Enhance the feed screen to cater to the marketplace platform.

  • Audio Tangle Post a Job  

    Create a “post” user flow with UX principles

  • Audio Tangle Saved Tab  

    Design a saved tab for your users to save posts

  • Audio Tangle Saved Tab Continued  

    Design a saved tab for your users to save producers.

  • Audio Tangle Wrapping it All Up  

    Finish up designing the core functionality of the app, and circle back to the beginning experience.

  • Apps 3 Step Process  

    Learn the 3 step process to approach designing new products.

  • Exporting Assets  

    Learn about points, pixels, exporting assets and a little bit of Apple’s history.

MVP (Minimum Viable Product) Mobile App Design
  • Minimum Viable Product  

    Learn the importance of having a minimum viable product.

  • Building an MVP - Weightmate  

    Learn how to parse out features for the best and most efficient minimum viable product.

  • Savr - Triggers & Actions  

    Design an app with proper Triggers and Actions to get users using your app.

  • Savr - Reward & Investment  

    Design an app with a reward and call to action for investment back into the app.

  • Social Networks & Marketplace Advice  

    Get some advice if you’re planning on building a social network or marketplace.

  • Viral Coefficient  

    Learn about some key metrics that make products go viral.

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